PC & ConsoleNeon Undertow
PC · PS5 · 2024A tidal-punk roguelite with hand-painted currents and 60fps combat.
MetaPulseWorks is a Brisbane game studio crafting original titles, netcode-heavy multiplayer and living worlds — from the first grey-box prototype to launch-day servers under real player load.
Now booking Q3 2026 production slots

A note from the studio
In 2016 we rented a leaky warehouse two streets off Brunswick Street and shipped our first game on a $9,000 budget and far too much cold brew. Ten years later we're still on Prospect Street, still arguing about frame pacing at 2am, and still turning down projects that don't excite us.
We keep the team small on purpose — twelve people who each ship code, art or design, no middle layer. When you talk to MetaPulseWorks you talk to the people actually building your game, not an account manager reading a slide deck.
Dylan R.
Founder & Creative Director
10 yrs
Building in Fortitude Valley
12
People, all hands-on-keys
4.9M
Players across our titles
How we work
Every engagement is scoped up front with a fixed weekly cadence, a shared build server and a demo you can actually play at the end of each sprint.
| What you get | Prototype Sprint | Full Production | Live-Ops |
|---|---|---|---|
| Playable vertical slice | |||
| Dedicated Unreal / Unity engineers | |||
| Original art & audio direction | |||
| Authoritative multiplayer netcode | |||
| Console certification (PS5 / Xbox / Switch) | |||
| Live server monitoring & patch cadence | |||
| Seasonal content & telemetry tuning |
Typical Prototype Sprint runs 4–6 weeks. Full Production runs 6–14 months.
Selected work
A slice of the last few years across platforms. Tap a category to filter.
PC & ConsoleA tidal-punk roguelite with hand-painted currents and 60fps combat.
MobileA cozy reef-builder with offline sim and 1.8M downloads.
Live Multiplayer5v5 tactical shooter running our rollback netcode at 128 tick.
MobileA one-thumb arcade racer set in a warped, melting Brisbane.
Voices
“MetaPulseWorks took our napkin idea to a Steam Next Fest demo in nine weeks. The netcode just worked under 3,000 concurrent players — that never happens.”
Harriet L.
Executive Producer, Southbank · Shipped Nov 2024
“We'd been burned by two overseas studios before. Dylan's team gave us a build every Friday we could actually play. Refreshingly honest about scope.”
Marcus T.
Indie Publisher, Melbourne · Shipped Mar 2025
“Their live-ops crew held our launch weekend together at 4am when servers spiked. Pocket Reef hit 1.8M installs and stayed at a 4.7 rating.”
Priya S.
Head of Product, Gold Coast · Shipped Aug 2023
Pricing
Prices in AUD, ex GST. Switch between a fixed project bill or an ongoing monthly team.
Prove the fun before you commit a budget.
From greenlight to launch across your target platforms.
Keep a shipped game healthy, patched and growing.
Contact
We reply to every serious enquiry within one business day. Studio hours are Monday to Friday, 9am–6pm AEST.
Phone
+61 7 3252 1234Studio
58 Prospect Street, Fortitude Valley QLD 4006
Hours
Mon–Fri · 9:00am – 6:00pm AEST